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A Flight Simulator - direct X, real flying! COOL !!!

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Submitted on: 7/4/2000 2:21:01 AM
By: Keir Gordon 
Level: Advanced
User Rating: By 43 Users
Compatibility:C++ (general), Microsoft Visual C++

Users have accessed this code 24798 times.
 
(About the author)
 
     This is a flight simulator game made with direct X, its great, this can teach you to use directX in an easy way. You have GOT to check this out. Soon i'll have this ready for selling to the public! Check out this cool code, and vote for me! If you need help, just email me! Visit my Artificial intelligence and C++ channel at: #fuzzylogic on Dalnet

 
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Other User Comments
7/4/2000 2:24:43 AM:Keir Gordon
Hello everyone, I've been working on 
this code for a while, and i just 
posted it.  Its bug free and runs 
great, but is quite complex, so i 
expect people to have alot of 
questions.  Please just email me or 
leave a posting here, and i'll awnser 
them.
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7/4/2000 2:34:50 AM:Keir Gordon
One more thing... VOTE FOR ME!!!! 
THANKS!!
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7/5/2000 11:20:03 PM:Crazy Monk
That was like the sweetest code i've 
ever seen man. That rocked you easily 
have my excellent vote. Anyone who 
votes otherwise is insane.
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7/6/2000 12:50:17 AM:Keir Gordon
Well thanks! If you need any help with 
it email me
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7/10/2000 5:00:09 PM:logix
People have been asking me, so i 
thought i had better tell everyone.  
The librarys i used came from a book 
called "3d graphics programming for 
windows 95" from microsoft.
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7/13/2000 7:47:26 PM:Chris Ruesink
This is awesome man!  
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7/20/2000 5:42:22 PM:Greg Duerr
It's got my vote!!  Great work.
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7/23/2000 9:57:25 AM:Victor Procure
Sweet game man
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8/14/2000 1:00:43 AM:trix001
this is cool man! u got my vote but can 
u create a flight simulator in visual 
basic. 
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8/23/2000 8:41:22 AM:Marc Burgess
Hey, I do most (All) my programmig in 
Visual Basic, and am doing 3D stuff, 
but doing a flight sim would be pretty 
hard
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8/31/2000 10:40:19 PM:STUART
COOL... GOOD FOR US BEGINNING WITH 
GRAPHICS. MANY THANX!
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9/3/2000 3:14:20 PM:tsi
Awesome work but how do I speed up the 
propeller's rotation? You get 5 stars 
from me :-)
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1/7/2001 7:26:59 PM:Steve
Is the ground supposed to move? doesn't 
move for me.  (Awesome code by the way!)
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6/20/2001 1:31:25 PM:Jared
Yeah Its having problems on 2K, and its 
MFC
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7/13/2001 6:11:47 PM:Miah
NOOOO MAN!!! dont use MFC! oh well, 
thanks for the code anyway!
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7/23/2001 7:41:26 PM:Brat3227
I gave this an average score. Simply 
because the logic is alright, but the 
implementation is pretty bad. 
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8/19/2001 12:29:56 PM:Jason
heh, this is pretty good but, it doesnt 
go anywhere. all you do is make the 
plane turn and stuff and when you do 
nothing changes. no ground point of 
reference or anything. Dont get me 
wrong i am impressed as i cant even 
make a tic tac toe game, but you might 
want to figure out how to make ground 
objects move below you. other then that 
it looks good =)
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8/20/2001 8:29:41 AM:Aditya
Great code to work with for a starter 
like me. Thanks for posting it. But 
unfortunately I haven't used MFC. Can 
you give some hints on how to convert 
the same to Console application and 
where can I find documentation for 
3dplus ? BTW, I have a Win2K.
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10/4/2001 7:47:08 AM:S. Rajagopalan
fatal error C1083: Cannot open include 
file: '3dPlus.h': No such file or 
directory How to solve this problem?
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11/8/2001 1:36:38 PM:annie
great work!
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2/28/2002 12:21:11 AM:Head of The Hickware CREW
To the guy that posted the 
following.....
>10/4/2001 7:47:08 
AM:S. Rajagopalan
>fatal error C1083: 
Cannot open include 
>file: 
'3dPlus.h': No such file or 
>directory How to solve this 
problem?
did you even so much as 
LOOK in the zip for the file?   haha 
man some ppl..... :)
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3/23/2002 9:44:54 AM:acidkills
nice good, but needs alot of work :) 
good luck.
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3/23/2002 9:45:02 AM:acidkills
nice good work, but needs alot of work 
:) good luck.
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4/14/2002 10:23:42 AM:Carlos
Why people still keeping the same 
structure as the Microsoft 
samples.
You should check the 
resources you
are utilizing cuz they 
dont look to
be part of the 
program.
Also the keyboard should be 
driven by
direct input for a faster 
reaction.
Otherwise the workaround 
with libraries are not bad but needs a 
lot of work to look 
professional.
Anyway you should use 
directly the DirectX library which is 
not that complicated. You can find a 
lot of sample in the SDK from 
Microsoft, and its free !
Thanks.
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5/9/2002 1:51:44 AM:Deepankar Sinha
Really Cool! you deserve a praise. I 
wish you could do more of this stuff so 
thst i can learn ;)
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5/24/2002 3:23:26 PM:Billy
This is awesome good Job but you should 
make the ground move other than that 
its awesome
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5/29/2002 10:31:02 AM:Mukade
MARVELOUS, BUT TELL ME WHAT U EAT?? 
;-/
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5/31/2002 5:35:08 AM:simon
great code. shame about MFC (Mangled 
Fractured Code).
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7/7/2002 12:14:07 PM:cJ!
hOW DO I MAKE IT TAKE OFF?????
E-MAIL 
ME
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7/9/2002 5:50:59 PM:Dustin Davis
its a shame that this was taken 
directly from the direct x SDK!!! WTF 
is wrong with you?
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7/9/2002 11:15:26 PM:Keir Gordon
I admit this isn't great code, being it 
was one of my first C++ projects, but 
it did indeed win the Code of the month 
award, and is one of the popular codes 
around here.  What makes you think its 
from the SDK? I used a wrapper around 
the SDK even, becuase at the time the 
SDK seemed too complicated.  I don't 
recall seeing anything like this.  I 
did this all by hand during spring 
break, I doubt microsoft has the flight 
equations available at all.  Well if 
your going to critisize please 
explain... becuase this isnt from any 
SDK.  Or at least not one that was 
around when this code was posted 3 
years ago.
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