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Greg's Pool 3D Version 1.2

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Submitted on: 8/3/2002 12:40:07 PM
By: Greg Holdys 
Level: Intermediate
User Rating: By 126 Users
Compatibility:VB 5.0, VB 6.0

Users have accessed this code 9055 times.
 
(About the author)
 
     Third version of "Greg's Pool 3D". New features include better playability with basic European rules for eight-ball pool and some bug-fixes. For those of You, who have not seen the previous versions, I include the original description: "The programme is an example of a relatively simple game written in Visual Basic 5.0 with Direct3D, DirectSound, some physics and a handful of mathematics. It uses DirectX 8.0, thus appropriate libraries must be installed on Your computer in order to run the code. Techniques used in this project include: collision detection and response, matrix transformations, linear interpolations, vertex and index buffers, textured meshes, shadows, lighting and few more…"

 
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Other User Comments
8/3/2002 1:07:05 PM:Melvin T.
This is very very good work m8!
The 3D 
Objects are very cool too.
I think it 
would we nice to complete this game, 
with official rules, and make a pool 
game (with 2 different balls).. then 
make it shareware :) (or something) 
Anyway, Good job!
Greets,
Melvin
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8/3/2002 1:11:30 PM:Aaron Morris
Wow... This is the best game ever 
submitted to PSC.  I've been a keen fan 
of PSC for years.  If I could give it 
100 smacks I would !!!!
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8/3/2002 2:08:26 PM:Adam Szabo
This is just plain amazing!!
I wish I 
could rate you more than 5!!
Please 
post a screenshot so you could help 
yourself to get more votes :)
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8/3/2002 2:14:51 PM:Dave
Wow! This is well sweet. Excellent work 
Greg! Add the rules and some AI and you 
have a good shareware game. Also be 
nice to have a better control method 
like using the mouse to shoot.
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8/3/2002 5:15:23 PM:Tash
Excellent ! Looked at your 
Readme.txt
Couple of comments;
1: 
Please finish this. 
2: Read the rules 
for 9 Ball pool. (It is not a difficult 
game and it's easier than snooker ! ) 
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8/3/2002 6:31:05 PM:Dude2
Its rare to see a good 3d game on psc. 
Nice job.
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8/3/2002 7:03:56 PM:James Dougherty
This is just to cool. Awesome physics, 
shawdows, awesome Collsion Detection, 
Graphics, on and on. 5 from me! I 
actually played it for a while. 
Awesome!
-James-
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8/3/2002 10:49:50 PM:Robert Kersey
Excellent, I suck at this when I see 
codes like this. Makes me realize how 
much I still have to learn. Great job 
and I hope you keep submitting the 
updates
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8/4/2002 2:04:40 AM:Emperor Frollard
Except for when I hit a ball 'hard' 
into the corner pocket and it flew off 
into infinity...everything else was 
EXCELLENT!  (had probs loading project 
as paths were absolute in .vbp but not 
a big problem)
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8/4/2002 4:00:17 AM:Gnome
Greg, this really is good. Thanks for 
submitting it.
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8/4/2002 12:22:47 PM:Kristinn Reykdal
Excellent, 5/5. and I like the new 
voting  system too, no automated 
voting.
:)
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8/4/2002 6:39:32 PM:Turki A. Umairan
Man, I couldn't believe this. This code 
is really wonderful. 5000 globes from 
me.
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8/4/2002 8:39:53 PM:Adam
Uh lol... I shot the cue ball at a 
triangle and now I'm shooting at all my 
lost balls out in "space."
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8/5/2002 4:03:12 PM:Turki A. Umairan
For the people who voted with less than 
5 globes, please show us what you got 
and let us know how advanced you people 
are.
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8/6/2002 2:36:18 AM:TrickyKeyboard
Wow! 5 globes!
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8/6/2002 7:01:30 AM:dogus18
yep great code. 5 globes
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8/6/2002 1:56:30 PM:uZiGuLa
great code, 5 from me, but I can see de 
balls with the textures, i change the 
path in the code but It isn't work, I 
have DirectX 8.1 installed in my PC, 
any Idea 
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8/7/2002 5:15:33 PM:Ulli
Hi Greg. I made the pockets a trifle 
larger and reduced the bumper 
elasticity; this makes it easier to 
sink a ball in the corner pockets. Btw, 
you wouldn't believe it but its true: 
one of the Do Loops waiting for g_dt 
got hung at midnight :-) Now that it 
has happened it probably will never 
happen again. One final thing: cam 
elevation at PrepareForAim is a little 
to large, I changed it to .33
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8/9/2002 5:27:35 PM:Steve Dude
It's already been said, If I could give 
you a 10 I would. What I GREAT piece of 
code and a fun game too. If you don't 
win something from this one, you got 
ripped.
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8/9/2002 6:49:27 PM:George Vassilenko
VEry nicely done
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8/11/2002 7:59:36 AM:michael doering
very nice app, thanks for share this.
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8/12/2002 1:37:49 AM:Adam
I changed it so that the longer you 
hold the left mouse button down on the 
"Shoot" label, (? I forget) the harder 
the shot is.  A picture box progress 
bar shows the strength your shot is 
currently at as you hold the button 
down.
I stole the idea from 
candystand.com's Life Saver Billiards.
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8/12/2002 10:36:16 AM:Dave Andrews
Holy smoke!  This is very good work.  
Where did you get your physics code 
from?  5 G's
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8/14/2002 11:22:37 AM:The New iSoftware Company!
Awesome!Awesome!Awesome!Awesome!Awesome!
Awesome!Awesome! Please do you self a 
favor and sell this!  You could make 
money!  This is a keeper! Just make the 
balls the right colors (eg solids and 
stripes), some rules and fix the 
rolling (it takes too long, unreal).  
Wow!  *****
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8/14/2002 9:48:34 PM:Tash
Re: Mr iSoftware.
European pool uses 
red/yellow, not stripes, but there 
again, there are no numbers either 
!
As for your other comments. I have 
tried to persuade him ! :)
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8/15/2002 10:08:43 AM:Elias Barbosa
Everyone should download it!!!
This 
game is way too cool!!
It does some 
amazing 3D spins!! Looks better than 
many Games I bought!!
This game is, 
possibly, the best ever posted on 
PSC!!
You got 4 stars from 
me!!
Kidding!! :)
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8/17/2002 7:07:54 PM:Abhishek.NET
Keep running the game for few min 
minimized and you will just see black
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8/18/2002 12:24:57 AM:Qwertyboy
PERFECT!
Could someone tell me where 
i can get direct draw (or what ever 
program it is to edit .dds files).
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8/18/2002 1:24:37 PM:xim
Very nice submission. I think you need 
to add a drag routine (increased 
friction and reduced spin) once the 
ball's speed has slowed to bring it 
into a more "realtime" simulation. 
There was just too much roll for my 
liking. Try these adjusted lines as a 
quick "fix", but not a viable 
solution;
D3DXVec3Scale .vVelocity, 
.vVelocity, 1 - g_dt * 1.25    
'friction change
and
D3DXVec3Scale 
vRotation, .vSpin, g_dt * 0.75  ' spin 
alteration
Further tweaking might 
help. As it is, there is a loss of 
total force.
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8/18/2002 5:40:08 PM:Alberto
EXCELLENT EXCELLENT EXCELLENT
Thanks !
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8/19/2002 1:04:12 PM:Andrew Sutherland
You can do that with 
VB?
WOOOOOW
5G's to the top dog of 
the month!
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8/19/2002 1:29:12 PM:Andrew Sutherland
Here is another idea for anyone ...add 
a winsock control and make it 
networkable.  
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8/19/2002 4:10:23 PM:Martins Skujenieks
Next step - ONLINE! 5+ 
globes!
Excellent! -Martins
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8/19/2002 5:37:34 PM:James Dougherty
.dds are made with the utility that 
comes with DirectX. Go to the DirectX 
directory /Bin/DXUtils/DXTex.exe 
-James-
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8/21/2002 6:07:02 PM:Eric
Wow!! Impressive! The level of detail 
is amazing, as is the physics. Are you 
a professional game programmer?
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8/22/2002 6:47:33 PM:Grant
Jesus This Is Good Work Im A Begginer 
And This Looks Like Chinese To Me But 
Jesus This Is Good If I Could 10000 But 
I Cant So I'll Have TO Give It A 5
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8/23/2002 8:35:06 AM:Mike Canejo
Very nicely done. Would you give me 
permission to make this a multiplayer 
app and resubmit it to PSC? I'd love to 
play this game with someone over the 
internet.. Now that puts the best of 
these worlds in this. Great job .. 5 
globes
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8/23/2002 2:45:46 PM:Skitzo Monk
OMG amazing 
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8/27/2002 3:56:18 AM:Wouter Lievens
Oh my god!
Go commercial with this 
game, I beg of you! Become rich! 
Please! You're good! Why can I only 
give you 5???
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8/27/2002 7:51:37 AM:GoAn
wow
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8/29/2002 4:17:28 PM:David
Amazing stuff - hopefully you'll put 
some form of networking capability in 
via Winsock and maybe some spin 
controls for the cue ball??
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8/29/2002 5:50:03 PM:Chris George
Extremely Impressive.  Very nice job.  
Go commercial with this!
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8/29/2002 9:43:12 PM:Jake
grr i would rate it but when I play it, 
it says player 1 breaks, then it's a 
black screen with a green line.. wtf is 
up with it? nobody else has problems? 
help me out here before i rate it a 1
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8/30/2002 5:15:11 PM:Adam
Make sure you have DirectX 8.0 
installed, Jake.  Also read over the 
project description and check to make 
sure you have the requirements.
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8/31/2002 2:01:35 PM:
yeah, try again... I just installed 
DirectX 8.1, and there are no system 
requirements.. This is one of the worst 
games i've ever seen on psc.. all the 
other ones at least worked.
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9/2/2002 10:35:41 AM:The New iSoftware Company!
Also try to make sure your system/video 
card can support dx 8.x
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9/4/2002 8:29:53 PM:dafhi
outstanding.  i downloaded your first 
version.  the responsiveness of this 
version feels about right.  5 globes 
for you and the education system of 
your country
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9/4/2002 9:52:23 PM:RMD Software
Sorry, I wanted to vote 1 for another 
code (I had 2 browser windows 
opened...) but I accidentaly voted (1) 
for your code... I wrote an e-mail to 
Ian asking him to remove my vote. After 
it will removed I will put 5 
globes!
Excellent code! Sorry 
again...
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9/4/2002 10:24:13 PM:michael doering
Hello AMD Software,
you can give a new 
vote this
overwrite the old vote.
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9/5/2002 12:34:56 AM:LOOKNAO
Greg, awesome! 5 globes!
Hope you 
don't mind...
I changed the colors 
of the balls, speed, drag, etc... Also 
added 9 ball, allow alter rules, crown 
the rack, the ability to break from 
left or right of center, network and 
internet game, USB and com port head to 
head...
1 of the few icons on my 
desktop!
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9/6/2002 12:44:01 AM:
AWESOME doesn't even begin to describe 
this.  I mean, HOLY COW AWESOME!  I too 
have been a HUGE fan of PSC for YEARS 
now and this is BY FAR THE BEST I've 
ever seen.  WAY TO GO!!!
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9/6/2002 4:39:08 PM:Johannes B
What can i say... vb is not as slow as 
many peoples think after all... 
excellent and smooth running 
graphic!
And this have a very nice 
thing that many other 3D games i have 
seen here is missing... gameplay 
=)
This is the best 3D game on PSC!
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9/7/2002 2:29:35 PM:Jacob Merrill
Superb, definately worth 5 g's. I'm 
glad you didn't fall to the pressure 
and kept the red and yellow balls.
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9/10/2002 2:55:57 AM:Eugene Wolff
Greg, this is absolutly brilliant, I 
could not believe that something like 
this could be written in VB. Well, well 
done.  I have always wanted to write a 
game, but I don't want to learn C++ 
now, so this gives me insperation to 
write something in VB.  Again well 
done, 5 globes from me and thanx for 
submitting this to PCS.
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10/7/2002 6:57:29 AM:Ruturaj
Greg , Hi ! Getting following 
error.
"Unable to create Device. 
Bailing out ..."
Can you please tell 
me what's the reason behind ?? How to 
solve the problem ?? 
Thanks.
Ruturaj.
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10/9/2002 5:54:51 PM:
I was asked if I could do something in 
VB6 with simple moving graphical 
objects. Knowing nothing about 
graphics, I came here and downloaded 
this solely to pull it apart to see how 
it worked. I expected the usual top 
view coloured circles etc…
Hmm 4 or 5 
games later I let my grandson have a 
go. The 3 yr old picked up how to use 
it in about 30 seconds then claimed it 
as “his game”
Very well written, very 
smooth and very usable (addictive??)  - 
Not something that has ever been said 
about my attempts at code.
Well 
done!!
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10/16/2002 12:24:19 PM:
I just wanted to Thank you for writting 
some very nice code and sharing it with 
us. 5 globes from me.
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10/23/2002 3:03:45 PM:Niall Mooney
You sir, are the Master. My pool game 
is in the shadow of your own. Excellent!
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11/8/2002 2:50:01 AM:Infra-Red
Awesome - In a class of its own!!
5 
Globes To Ya Mate!!
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11/9/2002 12:03:22 PM:Michael Killough
wAHAY! I sooo wish i could find a 
tutorial which wud teach me directX but 
REALLY good work well done m8
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12/12/2002 12:27:24 AM:Barry Taylor
Excellent work greg, when i first 
wanted to learn VB, everybody said it 
was slow but now i see this i think 
WOW!, i have been looking for some sort 
of pool game for a while now, and when 
i typed in to look for matrix there it 
came accross it, hmmm i dont know why 
it dint come up when i searched for 
pool, anyway well done i give it a A' 
*Star* well done and Thanks for 
submitting it on PSC
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1/31/2003 12:20:11 PM:
One word Incredible, and heres another 
for free HOW!
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2/22/2003 11:55:06 AM:diabloice
Good job,still I have not found an 
accurate collision detecion method 
which is fast and returns many 
veriables.The way I see this collision 
detection here working is a ball has a 
vertex location (x,y) and from it's 
center a check is done if another ball 
has clipped the area of that circle 
generated from a set radius.This is 
good for a pool game saves processing 
power and so on but I still need a more 
complex method of collision detection.
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4/8/2003 3:00:56 AM:Süess Roger
perfect code. congratulations!!!
if 
you include a virtual second player and 
a background, you will be are the hero 
of PSC!
Regards Roger
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4/8/2003 3:36:31 AM:Sahir
5 globes from me excellent code!
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4/8/2003 5:10:43 AM:
I seem to be having downloading the zip 
file (again), its probably something to 
do with AOL.
Anyway, can someone email 
me the file?
It sounds great!
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4/9/2003 8:10:29 AM:Foden
if u want sum1 2 send it, leave ur 
e-mail
this is good greg
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4/10/2003 1:44:09 AM:
How can I give more than 5 globes ? pls 
help. This is the best ever game I have 
seen on PSC I must congrat the writer. 
Brilliant Work !!!!!
Qamar 
Bukhari.
qbukhari@yahoo.com
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4/14/2003 4:30:41 PM:manavo
Excellent!!!
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4/16/2003 9:19:21 AM:OR13
Hi Greg. I love your game, it must have 
taken you some time! Except one thing - 
it takes the balls to much time to 
stop, it's an EXCELLENT game!!!
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4/16/2003 9:21:37 AM:Roger Gilchrist
hi, great code, I've been using it to 
test my Code Fixer program. (still one 
small thing I don't get right but it 
does produce a working version of your 
code) Any way I've been looking at your 
code a lot and found a couple of quick 
and easy additions:
mouse 
shooting
Private Sub 
Picture1_DblClick()
  FireCueBall 
m_Power
End Sub
For hi-res screens 
full screen is better to look 
at:
frmPool.BorderSize = 2 - 
Sizable
and use this
Private Sub 
Form_Resize()
imgPanel.Top = 
frmPool.ScaleHeight - imgPanel.Height + 
25
imgPanel.Width = 
frmPool.ScaleWidth
picPower.Top = 
imgPanel.Top + 12
lblShoot.Top = 
imgPanel.Top + 16
lblShoot.Left = 
(frmPool.ScaleWidth - lblShoot.Width) / 
2
Picture1.Height = 
frmPool.ScaleHeight - imgPanel.Height + 
25
lblPlayer.Top = imgPanel.Top + 
16
lblPlayer.Left = frmPool.ScaleWidth 
- lblPlayer.Width
End Sub
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5/6/2003 1:24:45 PM:Chris Seelbach
Hello Greg, an excellent piece of work. 
My video card did not support this 
program months back when I first tried 
to view it. I have finally updated the 
video, which is the reason for the time 
delay. Here's my vote too. Regards, 
Chris  :)
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6/19/2003 3:19:29 PM:
Very nice game... although the balls 
jump out aster of the kushen then they 
came in:-)
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