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RayTrace 1.1.14

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Submitted on: 12/16/2000 1:07:09 PM
By: Filip 
Level: Advanced
User Rating: By 25 Users
Compatibility:VB 5.0, VB 6.0

Users have accessed this code 6924 times.
 
 
     This is the 3th submit of my great ray tracing code. Now it features: * Scanline culling (more speed) * Reflective objects * Diffuse lighting * Specular lighting * Ambient lighting * Sphere objects * Cylinder objects * Disk objects * plane objects Please vote for this great code!

 
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Other 4 submission(s) by this author

 

 
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Other User Comments
12/16/2000 1:22:45 PM:JB
Very cool!
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12/16/2000 1:25:04 PM:Johannes.B
Please continue with these... and i 
want more values to change! =)
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12/16/2000 1:47:51 PM:oet@crosswinds.net
Good code! Keep up the good work. =)
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12/16/2000 2:56:55 PM:Mark Withers
Bit still on the slow side, but like 
the last one this code doesn't crash my 
computer for some reason. So i've got 
to give you 5*'s i'm afraid. (ACE!)
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12/16/2000 5:36:27 PM:Simon Price
Very cool! Everyone is trying to do 
real time, we need more quality 
renderers like this. Unfortunately I 
can't understand all that maths still. 
Can you do a ray-triangle intersection? 
Like, then you could load a file full 
or polygons and render it. That would 
be even cooler! 5/5 again:)
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12/16/2000 9:41:01 PM:Nathan Chere
Any plans on making a full rendering 
program instead of just an engine 
set-up? If you want help with what 
you're doing Now3D is an awesome 
raytracer made in 3D, maybe the author 
of that would be willing to help you 
out. Now3D can create full-on realistic 
stuff.
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12/18/2000 6:46:10 AM:Vegard
Really nice, keep up the good work.. 
hard to understand the code dogh
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1/9/2001 5:22:07 PM:Niall Mooney
Brilliant, 5 votes!
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1/15/2001 4:09:21 PM:PsyVision
Ace Work, Maybe Textures Next :) 800 
Globes.
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1/21/2002 7:19:14 AM:Mad
gr8 stuff!
but hey, just with 3 
cilcks i speedes up your code about 
20%
replace in the whole projekt ' 
single'
 with ' double' and ' integer' 
with ' long'. then, you only have to 
chage the parameter of the unload-event 
back to integer.
double and longs 
are faster!
Mad
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