| Cover
                                      Shot | Description | 
                                  
                                    | 
 | Online
                                      Game Interactivity Theory Markus Friedl
 With multiplayer games becoming ever more
                                      important in the industry, more developers
                                      (and authors) are exploring the
                                      possibilities this offers. See if this
                                      book covers the ground appropriately.
 | 
                                  
                                    | 
 | Game
                                      Audio Programming James Boer
 One of very few books available to games
                                      developers that focuses entirely on audio
                                      programming.
 | 
                                  
                                    | 
 | Game
                                      Design Perspectives Edited By Francois Dominic Laramee
 As games become more and more mainstream
                                      entertainment, the design and planning of
                                      a project becomes ever more important.
                                      This book offers many ideas to help
                                      improve the design process.
 | 
                                  
                                    | 
 | Learning
                                      Visual Basic.Net Through Applications Clayton E. Crooks II
 Microsoft's .Net platform has been
                                      available for quite a while now, but take
                                      up in the multimedia/games industry has
                                      been a bit slow. With DirectX9 just around
                                      the corner, now could be the time to learn
                                      a bit about VB7 / VB.Net
 | 
                                  
                                    | 
 | Java
                                      Graphics Programming Library: Concepts To
                                      Source Code Oswald Campesato
 A good reference book giving good all
                                      round explanations and implementations of
                                      2D graphics using the Java programming
                                      language.
 | 
                                  
                                    | 
 | Real-Time
                                      Rendering 2nd Edition Tomas Akenine-Möller & Eric Haines
 One of the definitive texts relating to
                                      real-time graphics get an overhaul,
                                      bringing it right up to present
                                      developments in the field.
 | 
                                  
                                    | 
 | AI
                                      Game Programming Wisdom edited by Steve Rabin
 A collection of more than 60 articles,
                                      written by some of the most experienced
                                      people in the industry, covering almost
                                      every aspect of modern artificial
                                      intelligence used in computer games.
 | 
                                  
                                    | 
 | Real-Time
                                      Shading Marc Olano, John C. Hart, Wolfgang
                                      Heidrich, Michael McCool
 A book covering, from a generalized view
                                      point, recent advances in real-time
                                      shading. One of the more interesting
                                      features in Direct3D 8 and above. Focuses
                                      mostly on pixel/texture shading rather
                                      than geometry shaders.
 | 
                                  
                                    | 
 | Andrew
                                      Glassner's Other Notebook: Further
                                      Recreations in Computer Graphics Andrew Glassner
 A well presented book of notes that will
                                      further your appreciation of computer
                                      graphics and related algorithms/arts.
 | 
                                  
                                    | 
 | Game
                                      Modeling Using Low Polygon Techniques Chad and Eric Walker
 A book dedicated to an essential skill for
                                      all 3D real-time artists.
 | 
                                  
                                    | 
 | Mathematics
                                      for 3D Game Programming & Computer
                                      Graphics Eric Lengyel
 A good book covering the mathematical
                                      algorithms and equations that make up even
                                      the simplest 3D engine.
 | 
                                  
                                    | 
 | Game
                                      Programming Gems 3 Edited by Dante Treglia
 The third volume in this so far excellent
                                      series looks to carry on where it left off
                                      - more short, to the point, and very
                                      useful 'gems' for intermediate/advanced
                                      games developers.
 | 
                                  
                                    | 
 | Infinite
                                      Game Universe: Level Design, Terrain, and
                                      Sound Guy W. Lecky-Thompson
 The second part of this series exploring
                                      the more advanced and abstract areas of
                                      the title.
 | 
                                  
                                    | 
 | Infinite
                                      Game Universe: Mathematical Techniques Guy W. Lecky-Thompson
 The first book in this series - looking at
                                      how the more advanced (and traditionally not
                                      game related) math can be applied to the
                                      field.
 | 
                                  
                                    | 
 | Practical
                                      Algorithms for 3D Computer Graphics R. Stuart Ferguson
 An archive of many useful algorithms for
                                      dealing with common 3D graphics problems.
 | 
                                  
                                    | 
 | The
                                      Geometry Toolbox For Graphics And Modeling Gerald Farin & Dianne Hansford
 An advanced text, heavy in math,
                                      explaining many of the useful algorithms
                                      and equations to deal with 3D and 2D
                                      geometry.
 | 
                                  
                                    | 
 | Realistic
                                      Ray Tracing Peter Shirley
 A great, if advanced, text on generating
                                      ray-traced images. Very useful for
                                      programming/developing advanced lighting
                                      engines...
 | 
                                  
                                    | 
 | Real-Time
                                      Rendering Tricks and Techniques in DirectX Kelly Dempski
 An excellent collection of brilliant and
                                      useful code for advanced graphics
                                      programmers.
 | 
                                  
                                    | 
 | Game
                                      Programming All In One Bruno Miguel Teixeira de Sousa
 A good overview of all the main technical
                                      areas involved in creating a complete
                                      game.
 | 
                                  
                                    | 
 | The
                                      Zen of Direct3D Game Programming Peter Walsh
 A stylish and entertaining tour of
                                      Direct3D8 programming
 | 
                                  
                                    | 
 | Game
                                      Design: The Art & Business of Creating
                                      Games Bob Bates
 A good general overview of the
                                      non-technical background surrounding the
                                      creation of top-quality games.
 | 
                                  
                                    | 
 | Programming
                                      Role Playing Games with DirectX Jim Adams
 Possibly the best technical manual for any
                                      budding (or experienced) RPG programmer
 | 
                                  
                                    | 
 | Visual
                                      Basic Game Programming with DirectX Jonathon S. Harbour
 A great book on VB game programming, that
                                      really does the subject justice.
 | 
                                  
                                    | 
 | Isometric
                                      Game Programming with DirectX 7.0 Ernest Pazera
 The book to own/read if you're wanting to
                                      use an isometric graphics engine in your
                                      game.
 | 
                                  
                                    | 
 | Special
                                      Effects Game Programming with DirectX Mason McCuskey
 An excellent book covering the more
                                      advanced topics of DirectX8 game
                                      programming
 | 
                                  
                                    | 
 | Beginning
                                      Direct3D Game Programming Wolfgang F. Engel and Amir Geva
 A great resource for Direct3D programming.
 | 
                                  
                                    | 
 | DirectX8
                                      and Visual Basic Development Keith Sink
 A general overview of DirectX8 for VB in
                                      book form
 | 
                                  
                                    | 
 | Photoshop
                                      6.0 in Depth David Xenakis and Benjamin Levisay
 An excellent book covering the industry
                                      standard 2D graphics program.
 | 
                                  
                                    | 
 | 3D
                                      Studio Max R3 in Depth / 3DS Max 4 in
                                      Depth Rob Polevoi and Jon McFarland
 A great resource if you need to learn how
                                      to do 3D modeling using industry-
                                      standard software (note: this is a joint
                                      review of two separate books)
 | 
                                  
                                    | 
 | 3D
                                      Game Art f/x and Design Luke Ahearn
 A good book for those who need to brush-up
                                      on their artistic skills, or need to learn
                                      some new ones.
 | 
                                  
                                    | 
 | Game
                                      Architecture and Design Andrew Rollings and Dave Morris
 An essential read for anyone looking to
                                      seriously/properly manage their project
                                      and/or team and to streamline the
                                      development process
 | 
                                  
                                    | 
 | Game
                                      Programming with Visual Basic Clayton Walnum
 A good book for beginner/intermediate VB
                                      game developers just getting started /
                                      wanting to start.
 | 
                                  
                                    | 
 | Game
                                      Programming Gems Volume 2 Various Authors, Edited by Mark Deloura
 Another excellent resource, continuing
                                      along the path laid down by volume 1
 | 
                                  
                                    | 
 | Game
                                      Programming Gems Volume 1 Various Authors, Edited by Mark Deloura
 An excellent resource for
                                      intermediate-advanced game developers
                                      looking for new tricks.
 | 
                                  
                                    |  | Tricks
                                      of the Windows Game Programming Gurus' Andre' LaMothe
 A solid, all-round book on game
                                      programming.
 |